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- New towns constantly under the threat of attack by flooding zombies from any other towns which are currently completely over-run/infested.
- Jobs and actions modify your rating within each town individually, opening new roles, positions of authority(infested clean-up, deliveries, police, etc.) and forms of income.
- A.I. Police can be purchased and put into place to roam the streets of cleared and established safe haven towns; they will protect shops, citizen's buildings and homes from spotted intrusions and/or respond to active alarm systems.
- (Almost) Every thing is persistent for players from vehicles, weapons, load outs, houses(and gear on floor within them) and setup AI(police, guards and shops) to your zombified corpse with all the gear from your previous life wandering the world for flesh.
- Default map is Altis, but setup to hopefully be plug-and-play with any maps(if not plug-and-play, then easily configurable).
- All of this and more in some of the most optimized code you are likely to have ever seen(basing this on the number of scripts I've worked with in the past and have re-written for speed and/or bug fixes, in major ways, on top of all the custom content I have generated for my self and friends in Arma II & III; always with speed in mind).
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