I have seen a lot of Zeus, but not enough multiplayer versions! Thus why I have developed and released said mission.
The main focus of this game mode is to utilise the Zeus expansion in a multiplayer context. In this case one slot is game master (Zeus), with the ability to create and generate and sort of playable mission type in which the Zeus can come up with. It is down for a game master to step up and let his imagination run wild, in the time of mission development and creation, the team can prepare and load up.
One of the main differences is that this game mode is completely open to the imagination of the beholder. What can I make next? What can I develop from this objective? What can I make fun for the guys on the ground? Who will be fighting – and will they be caught in crossfire?
Whether it’s several sporadic missions in random succession, or whether they wish to develop their own story line of intel presidency.
The main player force in this game mode is Independent, allowing for a 3 way battle between BLU/IND/OPF. I decided to use this faction, as one, it is different to your usual multiplayer game mode, and two, it allows for a wide range of options from opposing factions.
Additional scripts such as IgiLoad allow for a more in depth mission possiblity, i.e. loading and moving objective crates etc.
FASTROPE-SCRIPT BY LuLeBe
GROUPMANAGER-SCRIPT BY aeroson
CHEMLIGHTS_SCRIPT BY aeroson
vehRespawn.sqf by Iceman77
player_markers.sqf by aeroson
Unit tags by Marker and Melbo
veiwdistance by Tonic
Revive script by =BTC=
Object Cleanup Script by Conroy
Teleport to squad by Megagoth1702
IgiLoad by Igi_PL
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