The journey is the reward, if leads somewhere.
IMMERSIVE - you have a goal and you act for personal reasons
DYNAMIC - island populated and enlivened believeable, yet unpredictable by complex scripts
CHALLENGING - task isn't trivial and place isn't too friendly, so you have to grow in strength first and plan wisely
UNLIMITED REPLAYABILITY - you'll want to play this mission again and again. Highly addictive experience provided
FULL FREEDOM - non-linear story to follow. Entire Altis awaits. Goal is fixed, measures aren't. Decide and deal with consequences
UNIQUE EXPERIENCE EACH PLAY - many aspects wisely and widely randomized
THOROUGHLY CUSTOMIZABLE - initial settings, that allow to completely change the gameplay and adjust it to your own preferences
MOD FRIENDLY - uses custom content, if present, is designed to work with immersion, AI or visual enhancers.
Real pilgrimage is always a challenge. Real game is always a fun. I hope, this scenario will provide both. Enjoy!
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